It's in the hole!
• Be honest and count your strokes accurately (flubs, penalty strokes etc). That's what the scoring systems are here for, to level the field. You don't have to be anal, for instance if you hit your ball on a practice swing, replace it and move on, no penalty.
•If you're out behind a tree, in a bush, etc and can't hit your ball, take your penalty stroke and drop the ball no closer to the hole
•Putt your putts - no gimmie's
•If you hit your ball out of bounds or lose your ball you can either replay your shot from the same spot with a stroke penalty or drop where it went out of bounds and take a penalty.
•Maximum number of clubs allowed is 14. You can carry 15 if you want to bring a desert club. The desert club can only be used out of the rocks.
•Teams and Tee times will be determined the week before GD. You are responsible for being at the tee at your correct time. If you miss your tee off time, you get a score of 3+your handicap for each tee off that you miss. Ex: If you didn't tee off on hole number 1 and you caught up to the group when they are in the fairway, then you start playing on #2 with the penalized score on #1. If you didn't catch then till the green at 2, you would get the adjusted score for both #1 and #2.
•All devices allowed by the USGA are allowed in Golf Dinner. Laser Range finders without the slope, GPS, brush tees, etc.
•DO NOT MOVE YOUR BALL - PLAY IT AS IT LIES. If in the rocks you can not move your ball so it's in a clearing or on dirt, etc. If you can't or don't want to hit the ball as it lies, take a penalty and drop.
•Ball in Water Hazard (yellow stakes) - Replay shot from original location (1 stroke penalty) - Drop in line with the hole and the point where the ball crossed the hazard any distance back (1 stroke penalty) - Play ball in hazard (no penalty)
•Ball in Lateral Water Hazard (red stakes) - Replay shot from original location (1 stroke penalty) - Drop in line with the hole and the point where the ball crossed the hazard any distance back (1 stroke penalty) - Drop within 2 club lengths from the point where the ball crossed the hazard, no closer to the hole (1 stroke penalty) - Drop within 2 club lengths from the point where the ball crossed the hazard on the opposite side of the hazard, no closer to the hole (1 stroke penalty) - Play ball in hazard (no penalty)
•Ball Lost or Out of Bounds (white stakes) – Replay shot from original location (1 stroke penalty) - GD EXCEPTION: use any of the Lateral Water Hazard options with the 1 stroke penalty. You can never hit a ball that is OB without penalty.
•Movable object (hazard stakes, can, rake, etc) - Move object, if ball moves, replace ball (no penalty) - Natural objects, branches, grass, pinecones, rocks can be moved but you incur a 1 stroke penalty if your ball moves. - Out of Bounds markers are never movable
•Immovable object (sprinkler head, cart path, etc) – Determine Nearest Point of Relief. (nearest point where object no longer interferes with stroke, i.e. not standing on cart path), drop within 1 club length no nearer the hole
•Unplayable Ball (in bush, rocks, weeds, etc) – Replay shot from original location (1 stroke penalty) - Drop in line with the hole and where the ball lay, any distance back (1 stroke penalty) - Drop within 2 club lengths of where the ball lay, no near the hole ( 1 stroke penalty)
•all General Rules apply
•Each player tees off and then you as a team select which ball you play next. This is done for each shot.
•Once you have selected the ball you are playing. Each player hits from no more than 1 club length from that ball.
•Don't be dumb. If the ball you select is in a sand trap, you can not drop out side the sand trap. Ball is in a bush, you can not drop outside the bush. Same goes for water, you can not drop in the grass and not take a penalty stroke. etc, etc.
I pledge allegiance, to Golf Dinner, Along with those who partake in its drunken fun, And to the golf courses, for how they're laid out, One bunker, lake, and beehive after the other, Indivisible,With beer wenches and hole-in-ones for all.
Pace of Play Rule
The 18 hole completion maximum time is 4.5 hours (15 min per hole) – failure to meet this time will result in a 2 stroke penalty for everyone in the group, unless you complete the first 9 and the second 9 within 15 min of the previous group.
To track your times, everyone who plays in golf dinner will be required to download the app ‘Glympse’. It’s a simple GPS location app. One player in each group will be responsible to send a location notification to kent poppenhouse at 3 points during the round.
- After everyone in the group has teed off hole 1
- After everyone in the group has putted out on hole 9
- After everyone in the group has putted out on hole 18
A new option to “pick-up” has been implemented to aid those groups who fall behind the pace of play.
If your group is behind and on a par 4 or par 5 (which means when you get to the tee box the previous group has already placed the flag in the green), and you are struggling on the hole (hitting out of bounds, duffing shots, etc), you may now pick-up your ball and take a score of double par in help catch your group back up. If you do this you must announce it to the group and mark your scorecard with an ‘x’ preceding the score. The pick-up option cannot be used more than twice in a round and is not allowed for anyone in the final 2 groups during the final round.
How to maintain pace of play:
- keep the group in front of you in view at all times
- play ready golf, go to your ball and play if no one else is ready regardless of who’s away
3. be realistic on lost or out of bounds balls. If you hit 40 yards into the desert or into a ravine, you’re most likely not going to be able to play of there so limit the time you spend looking and take your drop and move on.
4. there is a limit of 5 min to look for your ball, everyone in the group needs to be aware of how much time they are spending searching. If you lose your ball multiple times during a hole just take a drop and move on since you can’t spend 10 min a hole looking for balls.
5. Watch your partners shot to help determine where to drop or where to look if they hit into a hazard.
6. If your group starts to fall behind, speed up your routine or move faster to your ball in an attempt to get back on pace.
7. Depending on the course, 24+ handicap players may be told to play from a different tee box. Handicaps will be adjusted for this prior to the event.